Could You Become a Celestrian Again in Dragon Quest 9
Dragon Quest IX: Sentinels of the Starry Skies | |
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![]() North American boxart | |
Developer(southward) | Level-5 |
Publisher(s) | Nintendo
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Director(s) | Akihiro Hino Jin Fujisawa |
Producer(s) | Ryutaro Ichimura |
Designer(s) | Yuji Horii Akihiro Hino |
Artist(southward) | Akira Toriyama |
Writer(s) | Yuji Horii Fuminori Ishikawa Takeshi Uchikawa Kenjiro Mori Misato Zenba |
Composer(s) | Koichi Sugiyama |
Serial | Dragon Quest |
Platform(south) | Nintendo DS |
Release |
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Genre(s) | Function-playing |
Mode(south) | Single-player, multiplayer |
Dragon Quest IX: Sentinels of the Starry Skies [a] is a 2009 role-playing video game developed past Level-5 for the Nintendo DS. Dragon Quest 9 introduced local multiplayer functionality to the serial, as well as limited compatibility with Nintendo Wi-Fi Connexion. Information technology was as well the offset to be initially released for a handheld game panel, and the first to feature spawning of enemies, rather than random encounters. The game retains many of the series' traditional role-playing elements, such as turn-based gainsay and a level organisation based on gaining experience points. The game was designed to be the near hard one in the series, and was released in Nihon by Square Enix in July 2009, and worldwide by Nintendo in July 2010.
Dragon Quest IX achieved record-breaking sales inside Nippon, and has set a Guinness Globe Record for its anonymous communication mode.[3] [4] Critically, the game has been well-received both inside and exterior Nihon.
Gameplay [edit]
Dragon Quest IX continues the Dragon Quest tradition of plow-based gainsay and is considered harder than the other Dragon Quest games before information technology.[5] [vi] The game allows players to accept a cooperative wireless multi-histrion experience with up to 4 players; it does not, however, feature multi-player capabilities via Nintendo Wi-Fi.[7] Multiplayer play requires a game cartridge for each role player. The game includes simply ane save slot, whereas most have at to the lowest degree three.[v] [8]
In part due to Dragon Quest IX 'due south pattern as a multiplayer game, party members are characters created and chosen past the player. Dissimilar previous games, the player has more than control over their character'south appearance. While Dragon Warrior 3 and Dragon Quest 4: Chapters of the Chosen allowed players to choose between playing a hero or a heroine, Dragon Quest 9 offers more customization past too assuasive players to define themselves with characteristics such as hair styles and pare tones.[9]
Each character tin be customized, both during cosmos and throughout the game. During graphic symbol creation selectable features include, gender, pilus way and color, middle shape and color, torso type, skin tone, and, for characters other than the protagonist, vocation (the game's term for graphic symbol class). Customizing a grapheme continues into the main game with weapons and armor, now visible during battles and while exploring the world map and towns. Weapons and armor equippable include i weapon, a shield, a helmet, torso armor, leg armor, gloves, boots, and accessories (rings or amulets, for example).
Each playable character has a vocation that determines his or her stat (which increases per level), usable weapons and armor, and spells. Six vocations are available early in the game: warrior, mage, priest, martial artist, thief and minstrel. An boosted half-dozen classes (armamentalist, ranger, gladiator, sage, paladin, and luminary) tin can be unlocked through successful completion of quests. The protagonist starts as a minstrel, and when additional party members first go available, they can be created with any of the vi starting vocations. To have a graphic symbol get a different vocation the player must talk to "Jack of Alltrades" of Alltrades Abbey or employ the sage'south ability "Jack's Knack". The power to change a grapheme'south active vocation tin can exist unlocked through gameplay. Characters accept split up levels and experience totals for each vocation, and a graphic symbol's stats and spells are based on his or her active vocation. The game also includes a skill system similar to the one in Dragon Quest VIII, each vocation has five skills: one skill exclusive to the vocation, three weapon skills shared with one or more other vocations, and either Shield or Fisticuffs, an unarmed skill. As characters gain levels, they obtain skill points, which tin can exist spent to increase any of the current vocation's skills. Whenever the points invested in a skill attain a certain threshold, a new ability (active command) or trait (passive bonus) is gained, with the 10th and terminal ability or trait gained at 100 points. In the case of weapon skills, the 100 point trait allows a grapheme to use the relevant weapon with any vocation, while the 100 point shield trait allows any vocation to utilize shields. Abilities and traits which take been gained through the skill arrangement are carried over to other vocations, as are unspent skill points.
Boxing [edit]
Battle is conducted from a combination of kickoff and third-person perspectives. The grapheme plans his or her assault from a first person perspective, selecting which opponents to target (including the ability to target specific monsters in a unmarried grouping) and and so switches to a moving 3rd-person view to spotter the main character's party and the monsters battle for the round. Combat includes a combo system available both to players and monsters. When two or more identical attacks are performed consecutively on the aforementioned opponent the attack harm increases by a multiplier. A 2-hitting combo receives a 1.1x multiplier (ane.2x in the NA and UK version), a three-hitting combo a one.5x multiplier, and a four-striking combo a 2.0x multiplier. Experience points earned from battle are divided amongst all party members based on level; higher level characters receive a greater share of the experience points than lower level characters. Characters who are killed during a battle nevertheless receive some experience likewise, depending on how much of the battle they remained live for. The tension system from Dragon Quest VIII makes a return, allowing characters to store up power to increase the dominance of the side by side attack or spell. Also, some monsters will be provoked when sure actions are performed: provoked enemies will focus their attacks on the offending party fellow member, which could be a problem if 1 character ends upwards provoking many enemies in 1 action as they run a cracking risk of being targeted by a combo.
The protagonist's deportment are controlled directly by the role player, while other party members tin can either be controlled directly or assigned diverse AI modes such as Show No Mercy (which prioritizes impairment), Focus on Healing or Don't Use MP using the Tactics system first introduced in Dragon Quest IV.
Features [edit]
Dragon Quest Ix gives the role player optional quests to complete during and subsequently the primary game. Quests serve every bit side-stories helping non-histrion characters effectually the game's world. Multiple quests can exist performed simultaneously; some are interlocking, others unlock stages in fellow quests.[10] Early on quests include gathering magical jump h2o, slaying monsters and stealing for a boyfriend thief. Unlike previous Dragon Quest installments, Dragon Quest 9 contains many open ended mini-quests. Upon completion of the quests, a "Quest Listing log", serves as an in-game accomplishment list.[eleven]
In improver, the game features infinitely generating treasure maps where the thespian can earn treasure and fight monsters non found in the main game.[12] New weapons, armor, and other items can be created through alchemy. Using an alchemy pot (called the "Krak Pot"), one can mix items with abracadabra materials found in treasure chests, the earth map, and dropped past monsters. Recipes can exist found hidden in bookcases through the world and the player tin can experiment with new recipes of their own.
Story [edit]
Dragon Quest 9 begins in the Observatory, the kingdom in the sky where the angelic beings called Celestrians, including the master graphic symbol, reside. The chief character begins as the guardian who has but undertaken protection of Angel Falls, a homo hamlet. The Celestrians have been trying for some fourth dimension to move into the Realm of the Omnipotent. However, before they can leave, they require a rare fruit chosen the Fygg. Yggdrasil, the "World Tree" that it grows on, must exist empowered with benevolessence, spiritual energy that can just exist obtained by helping people in the Protectorate, the world of mortals.[11]
Past protecting Angel Falls and earning the gratitude of its people, the main graphic symbol obtains enough benevolence for the World Tree to produce the fyggs. As the tree blooms, the celestial train known every bit the Starflight Express arrives to ferry the Celestrians to the Realm of the Almighty. Withal, before the Celestrians can board the train, the Observatory is attacked from below past a mysterious and powerful force. The force scatters the assembled angels and knocks the fyggs, the Starflight Express, and the main character down to the Protectorate.
The main character awakens without wings or a halo and finds themself rescued from the base of the waterfall in Angel Falls. They come up to learn a little about their autumn on the great earthquake that happened at the same time. Having lost most of their Celestrian powers, but non their retentivity or the ability to see deceased and magical spirits, they travel about trying to find a way back to the Observatory. During an take chances to reconnect their village to the nearby castle subsequently landslides caused by the dandy earthquake, the main grapheme finds the jerry-built Starflight Express and its fairy engineer, Stella. Stella promises to help the master character return to the Observatory if they tin can prove they are a Celestrian.
Past helping humans, the main grapheme gathers benevolessence, though they tin no longer meet information technology. Their ability to aid and protect the humans convinces Stella that they are indeed a Celestrian. The main character then uses the benevolessence to restore power to the Starflight Limited and returns to the Observatory. Upon their return, the main character discovers that the fyggs accept also fallen to the Protectorate and that many Celestrians have been dispatched to observe them, though none of them have returned. Their prayers to become a Celestrian again are unanswered, but a vision is presented to the main character as they stand before the World Tree. Taking the vision every bit a sign, the principal character returns to the Protectorate to help collect the Fyggs.
Equally the main grapheme travels the Protectorate in search of the fyggs, they detect out that fyggs have the ability to grant those who eat information technology whatsoever wish. Unfortunately, the wishes are not ever fulfilled in the way they were expected and those who eat the fruit succumb to strange and demented ways. The main character travels from land to country and battles those possessed by the Fygg'south ability, freeing them from their twisted forms and regaining the fyggs 1 past one. After the main graphic symbol collects seven fyggs, the Starflight Express is attacked past the hero'southward former mentor, Aquila, who is now working for the Gittish Empire, an evil organisation idea to accept been wiped out three centuries agone. Considering Celestrians are unable to fight their superiors, Aquila easily defeats the principal character and steals the fyggs before meeting up with 2 more of the Gittish Empire's forces: Lieutenant Hootingham-Gore of the Triumgorate and the dark dragon Barbarus. Hootingham-Gore has Barbarus set on the Starflight Express, causing Stella and the main character to tumble out of the railroad train and autumn back downwards to the Protectorate.
The two land in an isolated hamlet called Wormwood Creek, whose residents have come to despise outsiders later on an attack by the Gittish Empire hundreds of years agone. The main grapheme is met with hostility by all of the boondocks's residents except for the mayor's nephew, Wallace, who sympathizes with the master character and helps them recover. Thinking they may be an cohort of Barbarus, the townspeople kick the main character out of boondocks, despite Wallace's protests. Wallace then suggests that the primary character travel to the town of Upover and enlist the assist of Barbarus' mortal enemy: Greygnarl, the legendary dragon that lives atop a volcano called the Magmaroo. In order to open the path to Upover, Wallace directs the principal character to a sealed cave known as the Bowhole. Along the manner, the main character and Stella see a ghost named Serena who is searching for Corvus, the quondam guardian Celestrian of Wormwood Creek and Aquila's mentor. Serena reveals that she was the girl of Wormwood Creek's elder who nursed Corvus back to health after he brutal from the Observatory. When the Gittish Empire invaded the town and tried to take Serena, Corvus fought back in her defense and forced them to retreat, simply for them to return later and impale her.
The main character obtains an artifact from the Bowhole and uses it to restore the span to Upover, and equally a result the people of Wormwood Creek realize their town's original purpose - it was originally named "Wyrmward Creek", and the natives served as wardens of Greygnarl. They apologize to the main graphic symbol and send them off to Upover, true-blue that they can defeat Barbarus with Greygnarl's help. The principal graphic symbol passes through Upover and meets with an aged Greygnarl, who initially mistakes them for a fellow member of the Gittish Empire and attacks. Subsequently the primary character convinces Greygnarl of Barbarus' return, Greygnarl gives them a seal he stole from the Gittish Empire and allows the hero to take on the role of the Dragon Warrior. The 2 have to the skies to face Barbarus, but in the ensuing battle Greygnarl throws the primary character off his back and sacrifices himself to salve Upover from Barbarus' attack.
The main character is and then captured by Hootingham-Gore's forces and taken to the Gortress, a Gittish Empire prison watched over by Triumgorate member Goreham-Hogg. Using the Gittish Seal, the main character is able to bypass the Gortress' force fields and helps Sterling, the prison's foreman, to pb a rebellion against Goreham-Hogg. The 2 defeat Goreham-Hogg and employ his cardinal to free the prisoners of the Gortress' solitary confinement, who are really some of the missing Celestrians that were sent to recover the fyggs. Earlier anyone can go out the Gortress, however, Barbarus attacks, just Stella arrives with the Starflight Express and drives him away. Sterling reveals that he is the captain of the Starflight and the three return the captured Celestrians back to the Observatory.
The main character informs the head Celestrian, Apus Major, of the Gittish Empire's render and Aquila's betrayal, and is surprised to learn that Aquila had returned the fyggs to the Observatory. With the fyggs in manus, the main graphic symbol, Stella, Sterling and Apus Major are able to travel to the Realm of the Almighty, just upon arriving at the Temple of the Almighty they notice the place had been hit past the ray of light that struck the Observatory and the Almighty, Zenus, is nowhere to exist found. The principal graphic symbol offers the fyggs to Zenus but instead his daughter, the Goddess Celestia, appears earlier them. Celestia reveals that she had transformed herself into Yggdrasil to preclude Zenus from destroying the Protectorate, intending to testify that the mortals were capable of kindness. Swayed, Zenus decided to spare the humans and created the Observatory and the Celestrians, though he was doubtful that they would ever manage to accomplish their task. The grottoes' dominate monsters are revealed as the unlike parts of Zenus.
Assuring everyone that Zenus had non been killed past the blast of light, Celestria then explains that the being who launched the attack was the same one who revived the Gittish Empire and tasks the master character with preventing him from destroying the earth. The main graphic symbol then goes to the Gittingham Palace, defeating both Hootingham-Gore and the final member of the Triumgorate, Goresby-Purrvis, before finally confronting Aquila and the emperor Male monarch Godwyn. Aquila is revealed to have been working as a double agent and attempts to kill Godwyn, just to be killed himself. The main grapheme then defeats King Godwyn and descends into the dungeon beneath the palace, the Oubliette.
Within the Oubliette the hero finds Corvus, who had been captured past the Gittish Empire when they returned to Wormwood Creek. Upon freeing Corvus, the main graphic symbol learns that he attacked Realm of the Almighty and revived the Gittish Empire, having developed an intense hatred for mortalkind during his three-hundred-year captivity and concentrating information technology into a powerful force. Corvus attacks the principal grapheme and escapes the Oubliette, with Serena appearing soon after his departure. She explains that when the Gittish Empire returned to Wormwood Creek, Corvus tried to defend the town once again despite his injuries. To keep him safe, Serena fed Corvus a sleeping potion, only Serena's male parent delivered Corvus to the Gittish Empire, leading Corvus to believe that Serena betrayed him.
The chief character returns to the Realm of the Almighty, finding that Corvus has changed it into a dark and twisted world known as the Realm of the Mighty. Confronting Corvus, they eat one of the fyggs and become a mortal in order to fight back confronting the fallen affections. Surprised by this, Corvus sends Barbarus to attack the main graphic symbol, but they manage to best the dragon and goes on to fight and defeat Corvus. Later the battle, Serena arrives and explains her intentions to Corvus, managing to redeem him. The two then disappear and the Realm of the Almighty is returned to its sometime land.
The principal grapheme then learns that considering they wished to become a mortal, the hero volition somewhen go unable to perceive the world of the Celestrians and is returned to the Protectorate, having a final bye with Sterling and Stella before they vanish before their eyes. However, during the events of the epilogue, the main character comes across some other fygg and eats information technology, restoring their power to come across them. The hero is so tasked by Celestria to protect the earth from the grotto bosses down under the world.
Development [edit]
We make the game [Dragon Quest 9] to exist quite hard. It'south harder than any of the previous titles, and the enemies are also powerful... We strengthened the bosses, stuff like that.
—Yuji Horii, co-ordinate to Brian Ashcraft[5]
Dragon Quest Nine was primarily designed around the idea of alluring a wider overseas market by "giving the game a more than activeness-oriented premise than previous games in the series.[13] Shinji Hatano, General Manager for Nintendo'southward Marketing Sectionalization, believes that Dragon Quest IX, which he says is a quality title, not just could, but should, sell more copies in the United States and Europe.[14] In addition to the overseas market, the entire game is designed effectually the multi-thespian attribute. Minor aspects similar party talk, which was in previous titles, and simply a few pre-defined not-player characters and more significant things like the quest system which tin can often be taken multiple times and are presumably designed effectually getting friends to help with specific missions. Other changes, like the lack of random battles also are structured toward this goal, but on a more tangential level.[9]
In mid-2006, Dragon Quest series composer Koichi Sugiyama confirmed that Dragon Quest IX was in development. He said, "I'thousand not sure when Dragon Quest IX will be released, but it seems that progress is continually being made. I'm personally excited."[15] On December 12, 2006, during a press conference celebrating the 20th ceremony of the Dragon Quest franchise, Square Enix appear that Dragon Quest 9 would exist released exclusively for the Nintendo DS handheld video game console, making it the showtime master Dragon Quest championship to debut on a handheld.
The Japanese release of Dragon Quest IX was afterward delayed from 2007 to 2008. The company cited the demand for more fourth dimension to make a improve game as reason for the delay.[xvi] At the 2008 Tokyo Game Evidence, a new trailer was shown at the Square Enix booth which showed a glimpse of the changes made to the gameplay and graphics. At the end of the video, a confirmation of the release engagement (gear up for March 2009) was unveiled. Square Enix released another new trailer for the game, showing diverse aspects of the storyline, boss battles, along with cutscenes; the end of the trailer showed a then-correct release date for March 28, 2009, along with a toll point of ¥v,980, which still stands.[17]
On Feb 12, 2009, afterward having delayed the release of its quarterly financial by a week, Square Enix announced the game would be delayed one time over again to a Japanese release on July 11 of the same twelvemonth. The game's release delay worried Last Fantasy fans, who were told by Square Enix president Yoichi Wada that Dragon Quest 9 'due south delay may impact Final Fantasy Xiii 'south release, stating that he "[could] not say at that place [would not] be an effect."[18]
Dragon Quest IX was designed to exist the hardest Dragon Quest game even so. The rationale is that the developers said, "people tin always notice out data on the internet — similar that's part of the game experience." In addition, the game has just i relieve slot.[v] Ryutaro Ichimura, producer of Dragon Quest 9, antiseptic the reason explaining that there is not enough space on the organization given the amount of liberty the game allows. Instead, the extra slot is used for a fill-in in case of battery failure.[eight]
Also included in the game was the run a risk to experience boss battles from previous Dragon Quest titles such equally fighting Baramos from Dragon Quest III and Dhoulmagus from Dragon Quest Eight: Journey of the Cursed Male monarch.[19]
Release [edit]
Months afterwards its Japanese release, Foursquare Enix trademarked the proper name Dragon Quest Ix: Sentinels of the Starry Skies, likewise as corresponding titles for the four other primary languages of Western Europe (French, German language, Italian and Spanish), confirming that the title will be released there.[20] It as well registered the English trademark in the United States confirming its N American release effectually the same time.
Nintendo expected a boost in its DSi sales with the simultaneously timed launch of the blood-red DSi in Nippon,[21] and reports evidence an increase of 152% in Nintendo DS sales during the first weeks of Dragon Quest IX.[22] Square-Enix expected non to fare likewise despite the record sales. Later on a last minute delay in the release date from March 28, 2009, to July 11, 2009, Foursquare-Enix dropped its expected yearly earnings past 17 percent and profits by 62.5 percent. The visitor hoped to eternalize the worldwide entreatment of the series with the redesign of the game.[13]
According to Square Enix, iv.26 million copies of the game were sold in Japan as of March 2010.[23] Square-Enix aims to take 5 million copies of the game shipped, although the visitor did non specify if the target was for Japan simply or worldwide.
Square Enix announced on May 19, 2010, that Dragon Quest Nine would exist released in Northward America on July 11, 2010; exactly i year after the Japanese release. The European version followed on July 23, 2010.
Japan [edit]
Dragon Quest IX shipped with over 2 meg pre-society sales.[21] [24] While the official release appointment for Dragon Quest IX in Japan was July 11, 2009,[eighteen] some retailers had already shipped orders; one such dealer asked its customers to not play the game until the official release date.[25] In spite the large number of pre-orders and boosted release shipments by Square Enix, lines even so formed for the release.[21] [24] Within a two-day period, the championship had sold 2,318,932 copies out of an estimated three million copies that had been shipped. Some analysts said that 3 one thousand thousand may be too conservative and expected 5 meg copies sold in Japan alone with big overseas sales expectations that could break previous Dragon Quest sales records.[21] [22] [26] The sale was the largest postal service-2000 debut week sale which broken the record previously held by the onetime title, Dragon Quest VIII: Journeying of the Cursed King and with over 4 million copies shipped Dragon Quest IX is equally of September 25, 2009 on track for condign the nearly popular and acknowledged Nintendo DS game e'er.[21] [27] The game sold over iv.1 million copies in Japan past the end of 2009,[28] and the Ultimate Hits version sold a further 171,000 copies the following year.[29] Soon earlier the official release a malware ROM challenge to be the Dragon Quest 9 ROM was released on 2ch. Instead of the actual game, it was a hentai slideshow that bricks the Nintendo DS.[30]
The saturation of Dragon Quest 9 in Nippon had increased the number of Passing-By Connections because the number of people carrying a DS on them outside home increased. Co-ordinate to Shigeru Miyamoto, this evolution has led Nintendo to figure out more ways of creating something unique for this.[31]
North America and Europe [edit]
On July 10, 2010, one 24-hour interval before the official release, Dragon Quest creator Yuji Horii visited the Nintendo World Shop to commemorate the release of Dragon Quest IX: Sentinels of the Starry Skies in North America at a special launch event.[32] The N American release of Dragon Quest IX was heavily promoted past Nintendo - the company ran commercials featuring Seth Green in theaters and on boob tube,[33] featured Dragon Quest IX for two weeks on Nintendo Week, and sponsored special Dragon Quest IX events at select GameStop, Best Buy, and Simon Mall locations from July 31, 2010, through August 2010 where players could obtain exclusive downloadable treasure maps.[34] Dragon Quest Ix: Sentinels of the Starry Skies was also the field of study of ii segments of Iwata Asks, where Satoru Iwata interviewed Yuji Horii and Ryutaro Ichimura apropos the N American release of Dragon Quest IX.[35] The August 2010 consequence of Nintendo Power likewise featured Dragon Quest IX on the cover.[36]
In the United Kingdom, Nintendo of Europe held a promotional event on November 13, 2010, in Covent Garden, London. Set up as a medieval hamlet, the event featured demo stations for the game, a leaderboard where Nintendo employees tracked those with the well-nigh play time, and an advent by Jedward. Slime plushies were given away at the event, and players could add together John and Edward Grimes' in-game characters to their inns via tag fashion, and receive the Nokturnus treasure map.[37]
Excluding pre-orders, Dragon Quest Nine: Sentinels of the Starry Skies was the top-selling DS game in the first two weeks since its release, according to Gamasutra and Amazon.com.[38] It was the eighth acknowledged game of July 2010 in the NPD charts, with 132,000 units.[39] Equally of the catastrophe of Nintendo's fiscal twelvemonth 2010, Dragon Quest IX sold 1.02 1000000 copies in the U.s. and Europe.[40]
The opening cutscene in the Western release used the synthesized MIDI music instead of the orchestrated music from the Japanese release.
Reception [edit]
On January one, 2009, Dragon Quest Ix was the most anticipated game in Japan according to a monthly poll conducted by Famitsu magazine. Information technology displaced Final Fantasy 13 from the top spot afterward xv months.[46]
Days after the game's release, Japanese gaming mag Famitsu gave the game a score of forty/40, making Dragon Quest IX the tenth game to achieve a perfect score.[42] The game was also voted as the best game of 2009 in Dengeki online'southward reader poll.[47] Jeremy Parish, editor for 1UP.com, gave the game an overall positive preview.
Awards [edit]
Dragon Quest IX has received several awards. It was received well at E3 2010 amongst the media and was given a nomination for All-time DS Game of the Show by GameTrailers.[48] It is listed by Gamasutra as the #1 handheld game for 2010.[49] GameSpot listed information technology as the best DS game of 2010.[50] Dragon Quest Ix also won the 2010 Nintendo Power awards of Best DS Game of the Twelvemonth and Best RPG.[51]
Cultural impact [edit]
The power to exchange treasure maps with others has immune the game to act as a goad for more social interaction. Patty'due south Pub, an inn from the game, has opened as a tourist destination in Akihabara after the release of this game to aid facilitate this by having known come across-up locations where players can exchange treasure maps, specifically one particular map with characters who announced once during normal gameplay. Subsequently the game's release in 2010, people would make Akihabara a tourist destination when visiting Tokyo just to get a valuable map.[52]
Notes [edit]
- ^ Known in Japan as Dragon Quest IX: Hoshizora no Mamoribito (Japanese: ドラゴンクエストIX 星空の守り人, Hepburn: Doragon Kuesuto Nain: Hoshizora no Mamoribito , lit. " Dragon Quest IX: Guardians of the Starry Skies ").
References [edit]
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- ^ "DORAKUE9, GINESU nintei 'surechigaitsuushin' ichiokunin kosu". Archived from the original on May 23, 2010. Retrieved 2010-05-20 .
- ^ Ashcraft, Brian (2010-05-20). "Dragon Quest IX Enters The Guinness Volume of World Records". Kotaku. Retrieved 2010-07-fourteen .
- ^ a b c d Ashcraft, Brian (2009-07-06). "Dragon Quest IX Is Gonna Be Hard, Yo". Kotaku. Retrieved 2009-07-10 .
- ^ "Scan featuring the plow-based organization". Jeux-France.com . Retrieved 2009-04-09 .
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- ^ a b Ashcraft, Brian (2009-07-08). "Dragon Quest Nine's One Save Data Slot Explained!". Kotaku. Retrieved 2009-07-10 .
- ^ a b Parish, Jeremy (2009-07-xiv). "Dragon Quest IX: Protectors of the Starry Sky (Nintendo DS)". 1up. Archived from the original on 2012-06-25. Retrieved 2009-09-xi .
- ^ "スクエニ、DS「ドラゴンクエストIX」新情報「クエスト」や超重要キャラクタなどを公開". Game.Lookout.Impress.co.jp (in Japanese). 2009-01-05. Retrieved 2009-04-09 .
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- ^ "Investor Relations: Corporate Management Policy Briefing / Semi-almanac Financial Results Conference Q&A". Investor Relations Information. Nintendo. 2009. p. 2. Retrieved 2009-11-09 .
For the U.Due south. and European sales, we would like to fully cooperate with them. Nintendo would similar to play a key role in expanding the Dragon Quest title in these markets because our preposition is that such quality title could and should sell more in the overseas markets.
- ^ ファンの声を反映したプログラムで、今年もドラゴンクエストコンサートが盛大に幕開け (in Japanese). Famitsū. 2006-08-xi. Retrieved 2006-09-19 .
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- ^ Lummis, Michael; Owen, Michael (2010). Dragon Quest Nine: Sentinels of the Starry Skies (Brady Games Signature Serial Guide). Brady Games. ISBN978-0-7440-1238-5.
- ^ Goergen, Andy (2009-12-03). "Localized Subtitle For Dragon Quest IX Appear". Nintendo World Report. Retrieved 2009-12-03 .
- ^ a b c d e Tanaka, John (2009-07-thirteen). "Dragon Quest Ix: Two 1000000 Served:Mega numbers for Foursquare Enix'south RPG epic". IGN. Retrieved 2009-07-16 .
- ^ a b Dragon Quest 9 Hits Japan. Nintendo Ability, 246, page 12. Future US.
- ^ "Results Briefing Session The Fiscal Year Ending 31 March 2010" (PDF). Square Enix. 2010-05-18. Archived from the original (PDF) on 2013-01-20. Retrieved 2019-12-22 .
- ^ a b Ashcraft, Brian (2009-07-10). "Look! People Lining Upwardly For DQIX". Kotaku. Archived from the original on October 3, 2009. Retrieved 2010-07-11 .
- ^ Ashcraft, Brian (2009-07-09). "Broken Street Appointment Or Not, Don't Play DQIX Just Nonetheless!". Kotaku. Retrieved 2009-07-11 .
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External links [edit]
- Official website
Source: https://en.wikipedia.org/wiki/Dragon_Quest_IX
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